Description#
You are given a stream of points on the X-Y plane. Design an algorithm that:
- Adds new points from the stream into a data structure. Duplicate points are allowed and should be treated as different points.
- Given a query point, counts the number of ways to choose three points from the data structure such that the three points and the query point form an axis-aligned square with positive area.
An axis-aligned square is a square whose edges are all the same length and are either parallel or perpendicular to the x-axis and y-axis.
Implement the DetectSquares
class:
DetectSquares()
Initializes the object with an empty data structure.void add(int[] point)
Adds a new point point = [x, y]
to the data structure.int count(int[] point)
Counts the number of ways to form axis-aligned squares with point point = [x, y]
as described above.
Example 1:
![](https://spcdn.pages.dev/leetcode/problems/2013.Detect%20Squares/images/image.png)
Input
["DetectSquares", "add", "add", "add", "count", "count", "add", "count"]
[[], [[3, 10]], [[11, 2]], [[3, 2]], [[11, 10]], [[14, 8]], [[11, 2]], [[11, 10]]]
Output
[null, null, null, null, 1, 0, null, 2]
Explanation
DetectSquares detectSquares = new DetectSquares();
detectSquares.add([3, 10]);
detectSquares.add([11, 2]);
detectSquares.add([3, 2]);
detectSquares.count([11, 10]); // return 1. You can choose:
// - The first, second, and third points
detectSquares.count([14, 8]); // return 0. The query point cannot form a square with any points in the data structure.
detectSquares.add([11, 2]); // Adding duplicate points is allowed.
detectSquares.count([11, 10]); // return 2. You can choose:
// - The first, second, and third points
// - The first, third, and fourth points
Constraints:
point.length == 2
0 <= x, y <= 1000
- At most
3000
calls in total will be made to add
and count
.
Solutions#
Solution 1: Hash Table#
We can use a hash table $cnt$ to maintain all the information of the points, where $cnt[x][y]$ represents the count of point $(x, y)$.
When calling the $add(x, y)$ method, we increase the value of $cnt[x][y]$ by $1$.
When calling the $count(x_1, y_1)$ method, we need to get three other points to form an axis-aligned square. We can enumerate the point $(x_2, y_1)$ that is parallel to the $x$-axis and at a distance $d$ from $(x_1, y_1)$. If such a point exists, based on these two points, we can determine the other two points as $(x_1, y_1 + d)$ and $(x_2, y_1 + d)$, or $(x_1, y_1 - d)$ and $(x_2, y_1 - d)$. We can add up the number of schemes for these two situations.
In terms of time complexity, the time complexity of calling the $add(x, y)$ method is $O(1)$, and the time complexity of calling the $count(x_1, y_1)$ method is $O(n)$; the space complexity is $O(n)$. Here, $n$ is the number of points in the data stream.
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| class DetectSquares:
def __init__(self):
self.cnt = defaultdict(Counter)
def add(self, point: List[int]) -> None:
x, y = point
self.cnt[x][y] += 1
def count(self, point: List[int]) -> int:
x1, y1 = point
if x1 not in self.cnt:
return 0
ans = 0
for x2 in self.cnt.keys():
if x2 != x1:
d = x2 - x1
ans += self.cnt[x2][y1] * self.cnt[x1][y1 + d] * self.cnt[x2][y1 + d]
ans += self.cnt[x2][y1] * self.cnt[x1][y1 - d] * self.cnt[x2][y1 - d]
return ans
# Your DetectSquares object will be instantiated and called as such:
# obj = DetectSquares()
# obj.add(point)
# param_2 = obj.count(point)
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| class DetectSquares {
private Map<Integer, Map<Integer, Integer>> cnt = new HashMap<>();
public DetectSquares() {
}
public void add(int[] point) {
int x = point[0], y = point[1];
cnt.computeIfAbsent(x, k -> new HashMap<>()).merge(y, 1, Integer::sum);
}
public int count(int[] point) {
int x1 = point[0], y1 = point[1];
if (!cnt.containsKey(x1)) {
return 0;
}
int ans = 0;
for (var e : cnt.entrySet()) {
int x2 = e.getKey();
if (x2 != x1) {
int d = x2 - x1;
var cnt1 = cnt.get(x1);
var cnt2 = e.getValue();
ans += cnt2.getOrDefault(y1, 0) * cnt1.getOrDefault(y1 + d, 0)
* cnt2.getOrDefault(y1 + d, 0);
ans += cnt2.getOrDefault(y1, 0) * cnt1.getOrDefault(y1 - d, 0)
* cnt2.getOrDefault(y1 - d, 0);
}
}
return ans;
}
}
/**
* Your DetectSquares object will be instantiated and called as such:
* DetectSquares obj = new DetectSquares();
* obj.add(point);
* int param_2 = obj.count(point);
*/
|
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| class DetectSquares {
public:
DetectSquares() {
}
void add(vector<int> point) {
int x = point[0], y = point[1];
++cnt[x][y];
}
int count(vector<int> point) {
int x1 = point[0], y1 = point[1];
if (!cnt.count(x1)) {
return 0;
}
int ans = 0;
for (auto& [x2, cnt2] : cnt) {
if (x2 != x1) {
int d = x2 - x1;
auto& cnt1 = cnt[x1];
ans += cnt2[y1] * cnt1[y1 + d] * cnt2[y1 + d];
ans += cnt2[y1] * cnt1[y1 - d] * cnt2[y1 - d];
}
}
return ans;
}
private:
unordered_map<int, unordered_map<int, int>> cnt;
};
/**
* Your DetectSquares object will be instantiated and called as such:
* DetectSquares* obj = new DetectSquares();
* obj->add(point);
* int param_2 = obj->count(point);
*/
|
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| type DetectSquares struct {
cnt map[int]map[int]int
}
func Constructor() DetectSquares {
return DetectSquares{map[int]map[int]int{}}
}
func (this *DetectSquares) Add(point []int) {
x, y := point[0], point[1]
if _, ok := this.cnt[x]; !ok {
this.cnt[x] = map[int]int{}
}
this.cnt[x][y]++
}
func (this *DetectSquares) Count(point []int) (ans int) {
x1, y1 := point[0], point[1]
if cnt1, ok := this.cnt[x1]; ok {
for x2, cnt2 := range this.cnt {
if x2 != x1 {
d := x2 - x1
ans += cnt2[y1] * cnt1[y1+d] * cnt2[y1+d]
ans += cnt2[y1] * cnt1[y1-d] * cnt2[y1-d]
}
}
}
return
}
/**
* Your DetectSquares object will be instantiated and called as such:
* obj := Constructor();
* obj.Add(point);
* param_2 := obj.Count(point);
*/
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