Description#
Implement a first in first out (FIFO) queue using only two stacks. The implemented queue should support all the functions of a normal queue (push
, peek
, pop
, and empty
).
Implement the MyQueue
class:
void push(int x)
Pushes element x to the back of the queue.int pop()
Removes the element from the front of the queue and returns it.int peek()
Returns the element at the front of the queue.boolean empty()
Returns true
if the queue is empty, false
otherwise.
Notes:
- You must use only standard operations of a stack, which means only
push to top
, peek/pop from top
, size
, and is empty
operations are valid. - Depending on your language, the stack may not be supported natively. You may simulate a stack using a list or deque (double-ended queue) as long as you use only a stack's standard operations.
Example 1:
Input
["MyQueue", "push", "push", "peek", "pop", "empty"]
[[], [1], [2], [], [], []]
Output
[null, null, null, 1, 1, false]
Explanation
MyQueue myQueue = new MyQueue();
myQueue.push(1); // queue is: [1]
myQueue.push(2); // queue is: [1, 2] (leftmost is front of the queue)
myQueue.peek(); // return 1
myQueue.pop(); // return 1, queue is [2]
myQueue.empty(); // return false
Constraints:
1 <= x <= 9
- At most
100
calls will be made to push
, pop
, peek
, and empty
. - All the calls to
pop
and peek
are valid.
Follow-up: Can you implement the queue such that each operation is amortized O(1)
time complexity? In other words, performing n
operations will take overall O(n)
time even if one of those operations may take longer.
Solutions#
Solution 1#
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| class MyQueue:
def __init__(self):
self.stk1 = []
self.stk2 = []
def push(self, x: int) -> None:
self.stk1.append(x)
def pop(self) -> int:
self.move()
return self.stk2.pop()
def peek(self) -> int:
self.move()
return self.stk2[-1]
def empty(self) -> bool:
return not self.stk1 and not self.stk2
def move(self):
if not self.stk2:
while self.stk1:
self.stk2.append(self.stk1.pop())
# Your MyQueue object will be instantiated and called as such:
# obj = MyQueue()
# obj.push(x)
# param_2 = obj.pop()
# param_3 = obj.peek()
# param_4 = obj.empty()
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| class MyQueue {
private Deque<Integer> stk1 = new ArrayDeque<>();
private Deque<Integer> stk2 = new ArrayDeque<>();
public MyQueue() {
}
public void push(int x) {
stk1.push(x);
}
public int pop() {
move();
return stk2.pop();
}
public int peek() {
move();
return stk2.peek();
}
public boolean empty() {
return stk1.isEmpty() && stk2.isEmpty();
}
private void move() {
while (stk2.isEmpty()) {
while (!stk1.isEmpty()) {
stk2.push(stk1.pop());
}
}
}
}
/**
* Your MyQueue object will be instantiated and called as such:
* MyQueue obj = new MyQueue();
* obj.push(x);
* int param_2 = obj.pop();
* int param_3 = obj.peek();
* boolean param_4 = obj.empty();
*/
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| class MyQueue {
public:
MyQueue() {
}
void push(int x) {
stk1.push(x);
}
int pop() {
move();
int ans = stk2.top();
stk2.pop();
return ans;
}
int peek() {
move();
return stk2.top();
}
bool empty() {
return stk1.empty() && stk2.empty();
}
private:
stack<int> stk1;
stack<int> stk2;
void move() {
if (stk2.empty()) {
while (!stk1.empty()) {
stk2.push(stk1.top());
stk1.pop();
}
}
}
};
/**
* Your MyQueue object will be instantiated and called as such:
* MyQueue* obj = new MyQueue();
* obj->push(x);
* int param_2 = obj->pop();
* int param_3 = obj->peek();
* bool param_4 = obj->empty();
*/
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| type MyQueue struct {
stk1 []int
stk2 []int
}
func Constructor() MyQueue {
return MyQueue{[]int{}, []int{}}
}
func (this *MyQueue) Push(x int) {
this.stk1 = append(this.stk1, x)
}
func (this *MyQueue) Pop() int {
this.move()
ans := this.stk2[len(this.stk2)-1]
this.stk2 = this.stk2[:len(this.stk2)-1]
return ans
}
func (this *MyQueue) Peek() int {
this.move()
return this.stk2[len(this.stk2)-1]
}
func (this *MyQueue) Empty() bool {
return len(this.stk1) == 0 && len(this.stk2) == 0
}
func (this *MyQueue) move() {
if len(this.stk2) == 0 {
for len(this.stk1) > 0 {
this.stk2 = append(this.stk2, this.stk1[len(this.stk1)-1])
this.stk1 = this.stk1[:len(this.stk1)-1]
}
}
}
/**
* Your MyQueue object will be instantiated and called as such:
* obj := Constructor();
* obj.Push(x);
* param_2 := obj.Pop();
* param_3 := obj.Peek();
* param_4 := obj.Empty();
*/
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| class MyQueue {
stk1: number[];
stk2: number[];
constructor() {
this.stk1 = [];
this.stk2 = [];
}
push(x: number): void {
this.stk1.push(x);
}
pop(): number {
this.move();
return this.stk2.pop();
}
peek(): number {
this.move();
return this.stk2[this.stk2.length - 1];
}
empty(): boolean {
return !this.stk1.length && !this.stk2.length;
}
move(): void {
if (!this.stk2.length) {
while (this.stk1.length) {
this.stk2.push(this.stk1.pop());
}
}
}
}
/**
* Your MyQueue object will be instantiated and called as such:
* var obj = new MyQueue()
* obj.push(x)
* var param_2 = obj.pop()
* var param_3 = obj.peek()
* var param_4 = obj.empty()
*/
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| struct MyQueue {
in_stack: Vec<i32>,
out_stack: Vec<i32>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl MyQueue {
fn new() -> Self {
Self {
in_stack: vec![],
out_stack: vec![],
}
}
fn push(&mut self, x: i32) {
self.in_stack.push(x);
}
fn pop(&mut self) -> i32 {
if self.out_stack.is_empty() {
self.fill_out();
}
self.out_stack.pop().unwrap()
}
fn peek(&mut self) -> i32 {
if self.out_stack.is_empty() {
self.fill_out();
}
*self.out_stack.last().unwrap()
}
fn empty(&self) -> bool {
self.in_stack.is_empty() && self.out_stack.is_empty()
}
fn fill_out(&mut self) {
let MyQueue { in_stack, out_stack } = self;
if out_stack.is_empty() {
while !in_stack.is_empty() {
out_stack.push(in_stack.pop().unwrap());
}
}
}
}/**
* Your MyQueue object will be instantiated and called as such:
* let obj = MyQueue::new();
* obj.push(x);
* let ret_2: i32 = obj.pop();
* let ret_3: i32 = obj.peek();
* let ret_4: bool = obj.empty();
*/
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