Description#
You are given an array of integers stones
where stones[i]
is the weight of the ith
stone.
We are playing a game with the stones. On each turn, we choose the heaviest two stones and smash them together. Suppose the heaviest two stones have weights x
and y
with x <= y
. The result of this smash is:
- If
x == y
, both stones are destroyed, and - If
x != y
, the stone of weight x
is destroyed, and the stone of weight y
has new weight y - x
.
At the end of the game, there is at most one stone left.
Return the weight of the last remaining stone. If there are no stones left, return 0
.
Example 1:
Input: stones = [2,7,4,1,8,1]
Output: 1
Explanation:
We combine 7 and 8 to get 1 so the array converts to [2,4,1,1,1] then,
we combine 2 and 4 to get 2 so the array converts to [2,1,1,1] then,
we combine 2 and 1 to get 1 so the array converts to [1,1,1] then,
we combine 1 and 1 to get 0 so the array converts to [1] then that's the value of the last stone.
Example 2:
Input: stones = [1]
Output: 1
Constraints:
1 <= stones.length <= 30
1 <= stones[i] <= 1000
Solutions#
Solution 1#
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| class Solution:
def lastStoneWeight(self, stones: List[int]) -> int:
h = [-x for x in stones]
heapify(h)
while len(h) > 1:
y, x = -heappop(h), -heappop(h)
if x != y:
heappush(h, x - y)
return 0 if not h else -h[0]
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| class Solution {
public int lastStoneWeight(int[] stones) {
PriorityQueue<Integer> q = new PriorityQueue<>((a, b) -> b - a);
for (int x : stones) {
q.offer(x);
}
while (q.size() > 1) {
int y = q.poll();
int x = q.poll();
if (x != y) {
q.offer(y - x);
}
}
return q.isEmpty() ? 0 : q.poll();
}
}
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| class Solution {
public:
int lastStoneWeight(vector<int>& stones) {
priority_queue<int> pq;
for (int x : stones) {
pq.push(x);
}
while (pq.size() > 1) {
int y = pq.top();
pq.pop();
int x = pq.top();
pq.pop();
if (x != y) {
pq.push(y - x);
}
}
return pq.empty() ? 0 : pq.top();
}
};
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| func lastStoneWeight(stones []int) int {
q := &hp{stones}
heap.Init(q)
for q.Len() > 1 {
y, x := q.pop(), q.pop()
if x != y {
q.push(y - x)
}
}
if q.Len() > 0 {
return q.IntSlice[0]
}
return 0
}
type hp struct{ sort.IntSlice }
func (h hp) Less(i, j int) bool { return h.IntSlice[i] > h.IntSlice[j] }
func (h *hp) Push(v any) { h.IntSlice = append(h.IntSlice, v.(int)) }
func (h *hp) Pop() any {
a := h.IntSlice
v := a[len(a)-1]
h.IntSlice = a[:len(a)-1]
return v
}
func (h *hp) push(v int) { heap.Push(h, v) }
func (h *hp) pop() int { return heap.Pop(h).(int) }
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| function lastStoneWeight(stones: number[]): number {
const pq = new MaxPriorityQueue();
for (const x of stones) {
pq.enqueue(x);
}
while (pq.size() > 1) {
const y = pq.dequeue().element;
const x = pq.dequeue().element;
if (x !== y) {
pq.enqueue(y - x);
}
}
return pq.isEmpty() ? 0 : pq.dequeue().element;
}
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| /**
* @param {number[]} stones
* @return {number}
*/
var lastStoneWeight = function (stones) {
const pq = new MaxPriorityQueue();
for (const x of stones) {
pq.enqueue(x);
}
while (pq.size() > 1) {
const y = pq.dequeue()['priority'];
const x = pq.dequeue()['priority'];
if (x != y) {
pq.enqueue(y - x);
}
}
return pq.isEmpty() ? 0 : pq.dequeue()['priority'];
};
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