Description#
Given an integer array nums
with possible duplicates, randomly output the index of a given target
number. You can assume that the given target number must exist in the array.
Implement the Solution
class:
Solution(int[] nums)
Initializes the object with the array nums
.int pick(int target)
Picks a random index i
from nums
where nums[i] == target
. If there are multiple valid i's, then each index should have an equal probability of returning.
Example 1:
Input
["Solution", "pick", "pick", "pick"]
[[[1, 2, 3, 3, 3]], [3], [1], [3]]
Output
[null, 4, 0, 2]
Explanation
Solution solution = new Solution([1, 2, 3, 3, 3]);
solution.pick(3); // It should return either index 2, 3, or 4 randomly. Each index should have equal probability of returning.
solution.pick(1); // It should return 0. Since in the array only nums[0] is equal to 1.
solution.pick(3); // It should return either index 2, 3, or 4 randomly. Each index should have equal probability of returning.
Constraints:
1 <= nums.length <= 2 * 104
-231 <= nums[i] <= 231 - 1
target
is an integer from nums
.- At most
104
calls will be made to pick
.
Solutions#
Solution 1#
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| class Solution:
def __init__(self, nums: List[int]):
self.nums = nums
def pick(self, target: int) -> int:
n = ans = 0
for i, v in enumerate(self.nums):
if v == target:
n += 1
x = random.randint(1, n)
if x == n:
ans = i
return ans
# Your Solution object will be instantiated and called as such:
# obj = Solution(nums)
# param_1 = obj.pick(target)
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| class Solution {
private int[] nums;
private Random random = new Random();
public Solution(int[] nums) {
this.nums = nums;
}
public int pick(int target) {
int n = 0, ans = 0;
for (int i = 0; i < nums.length; ++i) {
if (nums[i] == target) {
++n;
int x = 1 + random.nextInt(n);
if (x == n) {
ans = i;
}
}
}
return ans;
}
}
/**
* Your Solution object will be instantiated and called as such:
* Solution obj = new Solution(nums);
* int param_1 = obj.pick(target);
*/
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| class Solution {
public:
vector<int> nums;
Solution(vector<int>& nums) {
this->nums = nums;
}
int pick(int target) {
int n = 0, ans = 0;
for (int i = 0; i < nums.size(); ++i) {
if (nums[i] == target) {
++n;
int x = 1 + rand() % n;
if (n == x) ans = i;
}
}
return ans;
}
};
/**
* Your Solution object will be instantiated and called as such:
* Solution* obj = new Solution(nums);
* int param_1 = obj->pick(target);
*/
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| type Solution struct {
nums []int
}
func Constructor(nums []int) Solution {
return Solution{nums}
}
func (this *Solution) Pick(target int) int {
n, ans := 0, 0
for i, v := range this.nums {
if v == target {
n++
x := 1 + rand.Intn(n)
if n == x {
ans = i
}
}
}
return ans
}
/**
* Your Solution object will be instantiated and called as such:
* obj := Constructor(nums);
* param_1 := obj.Pick(target);
*/
|