Description#
Given an integer array nums
, design an algorithm to randomly shuffle the array. All permutations of the array should be equally likely as a result of the shuffling.
Implement the Solution
class:
Solution(int[] nums)
Initializes the object with the integer array nums
.int[] reset()
Resets the array to its original configuration and returns it.int[] shuffle()
Returns a random shuffling of the array.
Example 1:
Input
["Solution", "shuffle", "reset", "shuffle"]
[[[1, 2, 3]], [], [], []]
Output
[null, [3, 1, 2], [1, 2, 3], [1, 3, 2]]
Explanation
Solution solution = new Solution([1, 2, 3]);
solution.shuffle(); // Shuffle the array [1,2,3] and return its result.
// Any permutation of [1,2,3] must be equally likely to be returned.
// Example: return [3, 1, 2]
solution.reset(); // Resets the array back to its original configuration [1,2,3]. Return [1, 2, 3]
solution.shuffle(); // Returns the random shuffling of array [1,2,3]. Example: return [1, 3, 2]
Constraints:
1 <= nums.length <= 50
-106 <= nums[i] <= 106
- All the elements of
nums
are unique. - At most
104
calls in total will be made to reset
and shuffle
.
Solutions#
Solution 1#
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| class Solution:
def __init__(self, nums: List[int]):
self.nums = nums
self.original = nums.copy()
def reset(self) -> List[int]:
self.nums = self.original.copy()
return self.nums
def shuffle(self) -> List[int]:
for i in range(len(self.nums)):
j = random.randrange(i, len(self.nums))
self.nums[i], self.nums[j] = self.nums[j], self.nums[i]
return self.nums
# Your Solution object will be instantiated and called as such:
# obj = Solution(nums)
# param_1 = obj.reset()
# param_2 = obj.shuffle()
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| class Solution {
private int[] nums;
private int[] original;
private Random rand;
public Solution(int[] nums) {
this.nums = nums;
this.original = Arrays.copyOf(nums, nums.length);
this.rand = new Random();
}
public int[] reset() {
nums = Arrays.copyOf(original, original.length);
return nums;
}
public int[] shuffle() {
for (int i = 0; i < nums.length; ++i) {
swap(i, i + rand.nextInt(nums.length - i));
}
return nums;
}
private void swap(int i, int j) {
int t = nums[i];
nums[i] = nums[j];
nums[j] = t;
}
}
/**
* Your Solution object will be instantiated and called as such:
* Solution obj = new Solution(nums);
* int[] param_1 = obj.reset();
* int[] param_2 = obj.shuffle();
*/
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| class Solution {
public:
vector<int> nums;
vector<int> original;
Solution(vector<int>& nums) {
this->nums = nums;
this->original.resize(nums.size());
copy(nums.begin(), nums.end(), original.begin());
}
vector<int> reset() {
copy(original.begin(), original.end(), nums.begin());
return nums;
}
vector<int> shuffle() {
for (int i = 0; i < nums.size(); ++i) {
int j = i + rand() % (nums.size() - i);
swap(nums[i], nums[j]);
}
return nums;
}
};
/**
* Your Solution object will be instantiated and called as such:
* Solution* obj = new Solution(nums);
* vector<int> param_1 = obj->reset();
* vector<int> param_2 = obj->shuffle();
*/
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| type Solution struct {
nums, original []int
}
func Constructor(nums []int) Solution {
return Solution{nums, append([]int(nil), nums...)}
}
func (this *Solution) Reset() []int {
copy(this.nums, this.original)
return this.nums
}
func (this *Solution) Shuffle() []int {
n := len(this.nums)
for i := range this.nums {
j := i + rand.Intn(n-i)
this.nums[i], this.nums[j] = this.nums[j], this.nums[i]
}
return this.nums
}
/**
* Your Solution object will be instantiated and called as such:
* obj := Constructor(nums);
* param_1 := obj.Reset();
* param_2 := obj.Shuffle();
*/
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| class Solution {
private nums: number[];
constructor(nums: number[]) {
this.nums = nums;
}
reset(): number[] {
return this.nums;
}
shuffle(): number[] {
const n = this.nums.length;
const res = [...this.nums];
for (let i = 0; i < n; i++) {
const j = Math.floor(Math.random() * n);
[res[i], res[j]] = [res[j], res[i]];
}
return res;
}
}
/**
* Your Solution object will be instantiated and called as such:
* var obj = new Solution(nums)
* var param_1 = obj.reset()
* var param_2 = obj.shuffle()
*/
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| use rand::Rng;
struct Solution {
nums: Vec<i32>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl Solution {
fn new(nums: Vec<i32>) -> Self {
Self { nums }
}
fn reset(&self) -> Vec<i32> {
self.nums.clone()
}
fn shuffle(&mut self) -> Vec<i32> {
let n = self.nums.len();
let mut res = self.nums.clone();
for i in 0..n {
let j = rand::thread_rng().gen_range(0, n);
res.swap(i, j);
}
res
}
}/**
* Your Solution object will be instantiated and called as such:
* let obj = Solution::new(nums);
* let ret_1: Vec<i32> = obj.reset();
* let ret_2: Vec<i32> = obj.shuffle();
*/
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| /**
* @param {number[]} nums
*/
const Solution = function (nums) {
this.nums = nums || [];
};
/**
* Resets the array to its original configuration and return it.
* @return {number[]}
*/
Solution.prototype.reset = function () {
return this.nums;
};
/**
* Returns a random shuffling of the array.
* @return {number[]}
*/
Solution.prototype.shuffle = function () {
let a = this.nums.slice();
for (let i = 0; i < a.length; i++) {
let rand = Math.floor(Math.random() * (a.length - i)) + i;
let tmp = a[i];
a[i] = a[rand];
a[rand] = tmp;
}
return a;
};
/**
* Your Solution object will be instantiated and called as such:
* var obj = Object.create(Solution).createNew(nums)
* var param_1 = obj.reset()
* var param_2 = obj.shuffle()
*/
|